Classic Being a Better Writer: Foes

It’s time for another Classic Being a Better Writer post!

New? Just arrived here from Google? Or maybe Bing? Nervously moving your cursor toward the back button and wondering whether or not you found the right place? Well, if you’re looking for good books to read or—in this posts’ case—advice on how to write them, you’re in the right place. You can relax your mouse finger.

So, explanations. Being a Better Writer is a weekly feature here on Unusual Things all about the writing process. Each week, a new question is tackled, everything from “Show VS Tell” to “Pacing.”

Of course, when you’ve been doing this for four years, you end up with just a little bit of a an archive. Hundreds of articles worth. Which can make things intimidating for the newly arrived. And though everything is tagged and compatible with the search box on the right, Classic posts are a good way to introduce new readers to excellent posts from yesteryear. As well as deliver a refresher to long-time readers.

This week? Villains and their minions, one of the more popular topics of all time!


I, Villain—
The first question you need to ask yourself with your story is do I need a villain? Not every story does. There are plenty of stories out there where the main character is their own antagonist, or where the character faces a rival rather than a true villain, a rival who might not be on the same side of the hero, but isn’t explicitly against them either. Don’t feel the need to shoehorn a villain into a story that doesn’t need one. Take a step back, look at your basic plot (because a villain is something you’ll be deciding on quite early) and ask yourself what adding a villain could add to your story, but also take away. Is there a theme in mind that would be weakened by a villain’s actions? Would the story be weaker if the spotlight were splitting its time between your main character and your villain? Stronger? Is your heroes’ portrayal going to be strengthened by their interaction with the villain, or dilluted?


Developing Villains—
We can admit it. In a way, we like villains. Villains are a flavor, a spice, to our worlds and universes, an intricate part of our plotting and scheming for the story at large. And … we know this. This isn’t the first time we’ve discussed villains on this blog. Nor will it be the last. A villain isn’t a needed requirement of any story, but in the event that the story requires one, having a good villain is a key factor, and so understanding how to write a good villain is going to be integral to making sure that whatever you write is as good as you can make it.


Crafting an Army of Foes—
Mook is a slang term for the common enemy soldiers/followers/evil redshirts that the antagonist of your story is going to chew their way through over the course of the story (see a more in-depth write-up here). Basically, if your characters are facing off against a group of any size of mostly-faceless (character-wise) foes, than those foes are mooks. They might be tougher than average and pose a real challenge … or they may go down as readily as Starfleet cadets against an alien with a Nerf gun, but if they comprise the faceless horde or hordes of one faction or another that get in the way of the primary character’s objective, then you can legitimately call them mooks.


 

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