Classic Being a Better Writer: Beginner’s Worldbuilding

Hello readers! Welcome back to another Classic Being a Better Writer Post!

For those of you unfamiliar with what these posts are, I’ll explain thusly: With over four years worth of Being a Better Writer posts going up nearly every week, there’s a lot of backlog to sort through for a new arrival. Hence, Classic posts! Once the vehicle from moving over and cleaning up posts from where I originally wrote them, now a method of collecting a nice trio of old posts on a topic you might be interested in!

This week? Worldbuilding for Beginners! Advice and ideas to help jump start your creative mind!

But first … It’s Christmas, guys! And that means it’s gift-giving season. And what’s a better gift for a reader in your life than a book?

Just as luck would have it, I have a whole selection of books that you can gift to that special reader in your life! You can check them out here, pick up a few, and have them delivered right to your recipients e-mail inbox! And it helps me out as well!

Right, plug over. On to the classics!


Worldbuilding Part 1—
Alright, so how can you play the same sort of cards in your work? How can you go from the generic #48,923 fantasy world of dwarves and elves you have now  to a world that stands out?

Well, first, you’re going to need to make a decision. Are you going to be a writer of complex worlds or minimalism worlds?

Now, most of you are probably thinking “Hey sweet, I have options,” at this point, but I’m afraid it’s not what you think. Now, in part 2 of this feature we’re going to go more in depth on the difference here as well as how to write them, but for now we’re just going to make do with the condensed summary: These are how you present the world you’ve built, not how detailed your own work actually is. Complex worldbuilding is works such as The Wheel of Time, in which you’re going to not only know that there is a city there, but you’re going to find out what the main trade is, why the city was built there, and who is in charge. And all of this will probably be relevant in some way later (even if it’s in a small way).


Worldbuilding Part 2—
By this point you’ve sat down and brainstormed up most of the details for your world. You know how the magic/science works. You know who the characters are. You know what the plot is and possibly have a decent idea of how to get from point A to point B. But now comes the real question: how much of this world that you’ve created do you want to share with your reader?

Now, your immediate reaction might be “all of it.” Which, if it is, means you’re definitely going to fall on the detailed end of things. I mentioned last week that when you sit down to write your story, all of your worldbuilding presentation is going to fall on a sliding scale that bounces between two points: minimalism and complex, You can probably infer what each of those entails, but let’s have a quick recap, just in case.


Is it Original, or Copying?—
So, you’ve just finished your first manuscript. You’re excited, maybe even a little ecstatic, because at long last, you’ve finished the darn thing! You pass it off to someone to read, probably a friend or family member, and then they say a phrase that strikes terror down on your heart.

“Oh,” they say, staring at your work. “I get it. This is like The Lord of the Rings, isn’t it?”

It doesn’t have to be The Lord of the Rings. Nor do the words they speak need to be “Oh, it’s like this.” They might say “This reminds me of the stuff from Star Wars.” Or start talking about the similarities between your work and another author they read recently.

Regardless, you’re probably hearing and thinking only one thing: That this person is saying your work isn’t your own at all, but someone else’s. And now the panic is starting to set in. Maybe they’re right. Maybe your work is nothing more than a cheap rewrite of someone else’s. How could you not see it before? After all, your main character is an orphan boy who is taken to a strange place to learn magic, and that’s totally the plot of Harry Potter! You’re a fraud! All your work has been for nothing!

Or has it?


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Being a Better Writer: Languages

Welcome back to another edition of Being a Better Writer, readers! I hope those of you who celebrated the US holiday of Thanksgiving had a good one, while those of you who didn’t at least were obliging of our season of gluttony. Yeah, it’s all about giving thanks … but in my practical experience that’s usually thanks for how many different kinds of pie one can stuff into them after devouring several pounds of turkey.

We’re coming up on the Christmas holiday season (during which I’ll be taking a short break to recharge), but in the meantime, I figured I’d continue in the same theme we’ve been following for the last two weeks (during which we’ve talked about accents and then dialects) and talk about Languages.

No, I’m not talking about foul language. Just languages. As in, languages other than the one that you’re writing in that your audience speaks and reads. From something as simple as Spanish or Italian to writing in something a bit more fantastical, like Tolkien’s Elvish or Star Trek‘s Klingon.

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Being a Better Writer: Why Writers Should Play Games

I’m back!

Yup, got my replacement ethernet port installed and I’m back in business. I actually did get a pretty good amount of writing done too. Two weeks without internet notwithstanding, as Jungle isn’t in any position at the moment where it requires internet. Okay, well, it required some worldbuilding documents on Google Docs, but those I could skim on my phone.

Jungle, by the way, is still in the finale. Everything’s blowing up, similar to Colony, and that’s not really that much of a surprise as this is a sequel. Hopefully I can be done by the end of this week. There are only a few chapters more to go, and everything’s coming together pretty well. Editing is going to be a chore, but … that’s the writing life!

Okay, enough yammering about current events in my writing queue. Now to yammer about something else. Just a quick reminder, if you’re a Patreon Supporter, check the reward posts! I checked the stats on Patreon yesterday and some of those posts have only ever seen two views despite the number of supporters! I’m not sure if I’m not making them visible enough, or what, but I was genuinely surprised (especially as a few supporters have hinted that they didn’t feel there were enough Patreon rewards for being supporters … and yet a large majority of those rewards have barely been looked at). There’s retrospectives, worldbuilding extras and notes for various books, and even previews and short stories I’ve not posted anywhere else!

If you’re a supporter, don’t miss out! Those posts are for you! You can check out the entire backlog here, or just head on over to my Patreon page if you’re not a supporter yet, but would like to become one.

Okay, that’s all out of the way. Now how about I get down to today’s topic. Which is a bit of an odd one, sure, but one that’s worth bringing up. Today, we’re going to talk about why writers should play games. And no, I’m not talking about the kind of games where you find a maybe significant other and lead them on. Not those games.

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Being a Better Writer: Going Vertical

I’m back! No longer diseased! Well, not fully. And still with a recovering knee injury, but those things take time, or so I’m told by the doctors. But I am well enough to write write write at last! My mind is clear! And so after a long, unwelcome delay, we’re finally getting back to a follow-up post I alluded to some time ago.

That’s right, remember that post I wrote on Horizontal and Vertical storytelling a few weeks back? Because today’s post was originally, before I came down with disease that made me cough my lungs into a bowl, going to be the follow-up. Lousy timing, but what it means for readers today is that I suggest going back and reading that first post if you don’t remember the details behind it. Because I’ll give a quick, one-sentence recap related to today’s topic at hand, but after that I’m diving right into the thick of things, so if you’re not caught up on what horizontal and vertical storytelling are, you’ll want to read that link up above first, and then come back for this post.

Right, the preamble is out of the way, so let’s dive into it. Let’s go vertical and give our stories some depth!

Now, what some of you are probably thinking at this point, or were even thinking after that post a few weeks ago, is why I wanted to do a post on exactly this topic. After all, explaining to someone what horizontal writing is and how to do it? That’s pretty straightforward, since almost every story we’ve even been exposed to growing up (especially Hollywood action-blockbuster style stories) are horizontal focused. Point A to point D. Action beat to action beat.

We’re familiar with this kind of approach, and it’s what most think of when discussing stories. Hit the point, move to the next point, then the next, and so on and so forth. While not technically correct to call it such, for many this is essentially how they think of storytelling. Again, it’s not correct, but for a layman it’s pretty accurate.

My point is, explaining horizontal storytelling to someone is fairly easy and straightforward because most people understand how to tell a horizontal story. It’s familiar and easy to grasp. Vertical storytelling, on the other hand, is something that a lot of people aren’t familiar with up front. It’s not nearly as often talked about, nor as often recognized, though it can be present in many entertainment items you may have enjoyed.

So, with that as our backing, how does one go about building a story that has vertical elements?

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Being a Better Writer: Horizontal and Vertical Storytelling

Welcome back readers! I apologize for the lateness of this post, but I had a physical therapy appointment this morning, and that took up the early part of the day when I normally would have been writing this post.

Physical therapy? Yup, you read that right. Those of you who’ve been keeping tabs on all my posts will know that several months ago I twisted my knee at work and tore my meniscus. Since then, it’s been a slow recovery (aided only with gnashing of teeth by my employer, who let me sit for 30 days without medical treatment or work, one day short of the maximum allowed by law) that has been greatly aided by physical therapy. My knee isn’t back to full ability yet, though it’s definitely getting better (thankfully, as knee injuries suck). And physical therapy will wreck you! Or at least, it’s wrecking me. I am sore afterwards. But, like I said, getting better. It’s a good sore.

Good thing, too, because the amount of money my employer is spending to avoid spending money on medical care is, quite frankly, insane. Later this week I have to go back to a different doctor for another check-up. Now, physical therapy is under the guidance of a doctor. Why are they sending me to another doctor? For independent confirmation that I need physical therapy and am still injured.

That’s right. They’re so suspicious of doctors that they’re paying other doctors to confirm that the first and second doctors aren’t trying to cheat them. Personally, I think that says more about the company than it does about the doctors, but that’s just me.

Anyway,  you’re not here to read about that, so let’s get things moving. Starting with the announcement that this is the first topic off Topic List X! The big 1-0! We’re here at last! And I’m glad, because there are some good topics ahead!

Starting with today’s. Today, we’re going to discuss horizontal and vertical storytelling: what they are, what they mean, how they work, how they differ, and of course most importantly how you can use them in your work.

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Classic Being a Better Writer: Some of the Small Things

It’s time for another Classic Being a Better Writer post! Rejoice, newcomers and old fans alike, and get ready to travel back in time to an older day, a day wherein writing topics were discussed!

Which really doesn’t make this post that different from what currently goes up the site, except that the BaBW posts you’re about to see here are old rather than new. Because Classic posts are all about returning to some of the posts of old in order to introduce newer readers to the admittedly bogglingly-large archive of BaBW posts. At four years with a new post almost every week … it is a bit of an archive dump.

This week? We take an in-depth look at some small but surprisingly vital elements of character design and writing in your works,  things that may seem unimportant, but can really provide that extra polish to make your story shine. In other words, some of the small things.


Underpowered and Overpowered Characters—
The real question that they want to ask, I feel, is this: how do I create a character with enough skills and talent to overcome what I place in his path without giving them too many skills and talents?

Because you see, that’s the real challenge that these writers are worried about. They want to create characters that can survive everything that the plot is going to throw at them, but they don’t want their character to just magically have the skills to survive everything. And of course, they don’t want a character who survives off of dumb-luck either. Both of these approaches will—while they work at first—gradually eat away at the reader’s enjoyment of the story. They may not ruin it (after all, there are plenty of other moving parts to enjoy), but they certainly will lower the expectations.


Showing Character Through Dialogue—
So, to start off this week’s writing guide, I have a question for all of you. What’s the difference between these two sentences?

“No thanks,” he said.

and

“No, thanks,” he said.

At first glance, any editor can tell you what the problem is. The first sentence is grammatically incorrect, while the second is grammatically correct.

Except therein lies our problem. Because while the second is grammatically correct, contextually, it’s incorrect.


Worldbuilding Colloquialisms—
See, the thing is, colloquialisms and slang are one of those things that we don’t often think about unless it’s pointed out to us, because by definition a colloquialism is not something formally recognized (except in title) nor literately correct. A colloquialism is just a quirk of day-to-day dialogue, an odd phrase or word that has taken on a new—and often temporary—meaning. They’re rooted in culture. Deeply rooted in it, in fact. So deeply rooted that most of the time, we don’t even think of them. We just use them, lose them, and pick up new ones.


 

 

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Being a Better Writer: Politics

Oh dear, what have I done? Why did I ever even write this topic down? What was I thinking? And then I picked it?

Actually, it’s not that bad. Some of you readers may have had similar reactions to seeing this topic, considering what it could discuss … and let’s be honest, that is a topic I could discuss, and likely will at another time.

Just not today. No, today’s topic of politics isn’t going to be involved with the real-world, thankfully (because that’s a mess). No, instead I want to talk about the politics in your book. No, not those “social politics” of the theme and whatnot. Not that at all. That’s the other topic, the one most of us dread because it’s so overblown these days.

No, I want to talk about the political sphere of your story. The politics in your story, that the characters are part of. Not the reader.

Now, because I’ve seen this topic broached before at conventions, writing classes, and the like, I can imagine what the average response is to this topic. Either a confused expression (fairly common) or a deadpan,  bored look coupled with the thought “Well, my book doesn’t involve politics or anything like that, so I’m just going to zone out” (which is equally common, in my experience). But … you’re wrong. If you’re thinking that right now, you’re wrong. And here’s why.

Almost every story, no matter the subject, will involve politics of some kind. In some way, from some angle. Politics will be there.

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