Price and Profit

So I learned something rather embarrassing a week ago.

Since the release of Colony, one of the more common questions I’ve received from fans about it has been “How should I purchase your book in order to make sure you get the largest cut of money?” Which is actually a pretty valid—and thoughtfully appreciated—question. This question comes from a reader who isn’t just concerned that they read a book, but that the author of said book is able to support themselves to the next one. Some of you may be scratching your heads even so, though, thinking to yourselves “Wait, I thought it was just an ebook?” Well it is, but there are two ways you can acquire it.

The first is to simply impart money to Amazon.com ($7.99 in this case, unless there’s a sale going) for a digital, DRM-Free copy of Colony. And for many readers, that’s what they do. However, I’m also a fan of putting my books up on Amazon’s Kindle Unlimited Program, which is kind of like a Netflix for books, and that means that it’s also available to those paying for the KU program to read whenever they want. Now, KU pays authors, but the question from these readers is “Which way pays you more?”

And it turns out, in giving my answer, I screwed up.

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Upcoming Sale Reminder! Plus The Dragon Awards!

Just a weekend reminder to mark your calendar for the upcoming 24-hour Sale on April 19th! That’s only eleven days away! For a single period of 24 hours, every book I’ve ever written will be discounted. Even Colony! Here’s the breakdown:

One Drink: Free!
Dead Silver: 75% Off!
Unusual Events: A “Short” Story Collection: 50% Off!
Colony: 25% Off!

If you’re looking to fill out your collection, or perhaps to share one of your favorites with a friend, April 19th will be the day to watch!

Also, don’t forget about The Dragon Awards! Nominations are still open, and will be until June 24th of this year! Time to let the world know what you found to be the best book, game, show, or more of the last year! And, while we’re at it, Colony is eligible for nomination, so if you think it’s worth it, you can nominate it!

Anyway, enjoy your weekend, and mark your calendars!

Back in Business

You know, it’s funny, but I always find that it takes me a few lines worth of errors to readjust to using my big, awesome keyboard again. Just like it takes me a little while to adjust to using someone’s laptop keyboard when I’m traveling and going to make a post. The fingers go to the expected locations, and … Whoops! See? Well, you can’t, because I fixed it, but just there, with the “whoops,” I did it again.

Anyway, I suppose this is a long way of saying “Guess who’s back!” Or returned. Or whatever. For me it’s a return to work, for others a sad “awww …” as I left once more.

Enough semantics. I’m back! Arrived late last night.

And … no, I haven’t written anything today. Still unpacking, etc, etc. Jet lagging a little, oddly enough. Which doesn’t make sense because west to east … Oh well. Whatever. Anyhow, this post needs a point! I mean aside from going “Hey hey, I’m back!”

Okay, I actually do have some news for you guys. A couple snippets of it, in fact.

The first bit? There’s a new Patreon supporter post going up today! As soon as I’m done here, I’m bouncing over there (I’ve already got the tab open) and I’m putting it together. For those who are Patreon supporters, this time you’re getting a fun treat: A sneak peek at some of the new characters that are being introduced in Jungle (that Colony sequel you should be really excited for). Nothing that spoils anything—so nor worries there. I’ll cut anything that drops too much info. But you’ll get not only the character sheets themselves that I wrote up, but also some of the side stuff that’s been developed since then. Thoughts, impressions, changes to the characters as they came to life, etc. So if you’re a Patreon supporter, pop on over and take a look! And if you’re not, a dollar a month is all it takes!

Now, the second bit of news, this one concerning my books and the month of April, which starts tomorrow. What could those two have in common, you might ask? Well, there’s one thing in particular about April that’s quite special, at least to me. Those of you who’ve been regulars here for a while might know this already, but …

April 19th is my birthday.

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Advent Faces a New Foe: Jacob Rocke and Hawke Decroux Join X-Com!

They’re here …

That’s right, they’re finally ready. Jacob Rocke, the unflappable NSAU Spook, and Hawke Decroux, the man who speaks with squirrels, have finished their training, strapped on their gear, and joined X-Com, ready to put their own unique skills to good use while they look for a way home!

If you’re a player of X-Com 2, these two new characters can be added to your character pool by downloading and importing the character pool file found here. And you know you want them. Just look at that duo!

Instructions for how to import said character file can be found here.

Note that both packs may use armor skins or elements found in the following Mod packs, which are recommended for maximum enjoyment: Military Camoflague Patterns, Ink and Paint, Custom Face Paints, Destroyer’s Female Hair Pack, More Hair Colors, CapnBubs Accessories Pack, and the X-Com International Voices PackThese packs are recommended.

Personally, I recommend making them Psionics, as then you can take advantage of their natural talents in that area, but once they’re in your game, it’s up to you, I suppose. Enjoy!

Advent Beware: X-Com Character Pack Preview!

Ever played X-Com? It’s a pretty classic series, hailing from the early 90s, that puts the player in the boots of the “Commander” of an anti-alien task force, tasked with countering an alien threat to life on Earth.

The original trilogy is well-known among PC aficionados as one of the golden series of the early 90s, offering steep, punishing gameplay, plenty of challenge, a brutal-but-rewarding sense of success as you learned to carefully juggle research, politics, and—most importantly of all—your soldiers to beat back the alien threat. Later sequels continued the trend of working with highly interconnected systems that gave players a vast array of freedom (though not success) to work with to counter the alien threat.

Of course, this series is now over two decades old, making replaying some of these older titles more than a bit difficult (not that it was ever easy in the first place). Thankfully, sometimes good things do get to come around again, and in our modern day and age, the series has been rebooted with X-Com: Enemy Unknown, and then the more simply named X-Com 2.

Like all good sequels, X-Com 2 built on the foundation before it, including one of X-Com‘s most popular ones: the ability to create and customize the soldiers under your command, right down to their names, looks, and their biography.

In other words, a determined player could create themselves and their friends in a game, then send them out against the alien threat to see how things shake out. Or create very creative likenesses of favorite characters from other sources.

X-Com 2 seized on this popularity both by giving players more customization options than ever (except when it came to faces, sadly), and by making incredibly easy to import and export character files. Meaning that anyone can invest a bit of time into the character creator and not only enjoy watching friends, family, or heroes try to save the earth in their game, but can share them with others as well so that those they know can do the same.

Right, that’s the background. Mostly for those of you who don’t play X-Com and would otherwise have no idea what this post was referring to.

You can create replications of anyone. Including characters from books. See where this is going, yet?

Yeah. Within hours of acquiring X-Com 2 for myself a few months ago, I’d spent less than three hours playing the game, and more than five hours sitting down and recreating a bunch of characters from my books and work in X-Com‘s character creator.

I’m pretty happy with the results. They’re not perfect, but I’m entirely accepting of that since I get to watch Colony‘s Anna tear through the Advent like there’s no tomorrow.

And you know what? You should be able to too.

Unfortunately, I’m still trying to figure out a way to host the Character Pools so that anyone who’s curious can download and import them (WordPress won’t let me do it without some technical trickery might not even work, and even then would have to be undone by anyone who downloaded said packs), so they’re not available just yet, but I figured I’d give you all a quick look at what you can expect when you add said packs to the game. So far I’ve got two ready for deployment, one for Colony and one for the Unusual Universe (One Drink, etc). I just need to figure out hosting, like I said. I may end up working them through the Steam Workshop. Anyway, let’s give you that look I promised. Some of it may not make sense if you’re not acquainted with X-Com, but a look at a visual rep of some favorite characters can still be fun, right?

And, for legalese, I don’t own X-Com or claim any of the rights to it. Duh.

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